As Head of Design & DevX, I led the vision and execution for Chainlink's developer platform—defining how teams build, deploy, and interact with Chainlink products. Below are key projects I drove, each with a short walkthrough.
Chainlink Runtime Environment (CRE)
A unified platform connecting all Chainlink products, enabling developers to compose, deploy, monitor, and debug workflows across on-chain and off-chain systems. Below is an end-to-end walkthrough of the CRE Alpha UX I led.
CRE Composer
A low-code/no-code tool that lets non-technical users compose, simulate, and deploy Chainlink workflows. Below is an early walkthrough of the Composer prototype.
CCIP Token Manager
Enables token admins to launch or upgrade tokens with cross-chain functionality in just a few clicks. Designed for both non-experts and advanced users via a dual-mode interface. Below is the Token Manager self-serve UX.
Transporter
Transporter consumer-facing bridge powered by Chainlink CCIP that lets users move tokens or data between blockchains. Designed with a minimal, interactive, and brand-neutral aesthetic.
A lot went into these user experiences—from platform architecture to UX systems. I'm happy to walk through the journey and design decisions directly in Figma during an interview.